Global VR in Sports and Entertainment Market was valued at $2.3 billion in 2020, it is estimated to reach $56.7 billion by 2031.
MILWAUKEE, WISCONSIN, UNITED STATES, September 13, 2021 /
EINPresswire.com/ -- According to a global
VR in Sports and Entertainment market report, published by Sheer Analytics and Insights, the total market was valued at $2.3 bn in 2020 and is expected to reach $56.7 bn at the CAGR of 32.5% through the forecast period. Media and entertainment have always been about ensuring the best viewer experience, and sports have played a significant role in the process. From the time when sports could be viewed at home on TV from a fixed camera angle, we have come to a time wherein we are offered various angles all through the sports telecast. However, the sports media and entertainment industry aren’t stopping there. The use of VR technology for telecasts of various live sports events seems like the next big leap that is going to be instrumental in driving VR in the sports and entertainment market globally.
Virtual Reality in sports and entertainment is undergoing rapid changes, especially with the launch of 5G on the horizon. Major technological developments have made it possible for VR to go beyond the realm of merely creating an environment around the user. With VR technology creating more immersive experiences wherein the viewer will be able to watch the sports from any angle they wish to, and even be part of the action on-field while being able to retrieve player information at will, VR technology is touching science fiction. This opens a plethora of opportunities wherein VR can greatly reshape the sports and entertainment industry, creating unparallel demand for VR in sports and entertainment.
Browse the full report "VR in Sports and Entertainment Market"at
https://www.sheeranalyticsandinsights.com/market-report-research/global-virtual-reality-vr-sports-entertainment-market-report-21
By application, training, and development account for the largest market value share of nearly 39% by 2020 end and is expected to remain largest during the forecast period. The segment was valued at $1.2 Bn in 2020 end. The use of VR to create narratives and build strategy is gaining popularity. European clubs being heavily invested in sports, the use of VR for the training of sportsperson will be a major driving factor behind adoption for VR in sports and entertainment. One of the major applications of VR in the sports and entertainment market has been to bring the stadium home. Now, it seems, VR has surpassed itself. The NBA telecast saw the use of VR for an experience that seemed impossible until VR made it possible. Fans could get tickets at a fraction of a rate and watch the game standing right by the court. The telecast even included dressing room actions. Covid 19 has also increased the demand for Live Sports VR. Fans are enjoying Stadium experiences at safety of their home, through live sports VR. Spectator less Olympics was driving factor for Live Sports VR.
Developments related to VR and AR have come under heavy criticism from many quarters, particularly in the European markets, with concerns related to privacy and data protection. Data protection advocates fear that Virtual Reality technology will intrude on the privacy rights of the users. To these advocates, the concept of smart glasses fixed with a camera and automatic facial recognition is seen as a way of creating an omnipresent surveillance system. This has raised alarms even at the political level. Such concerns are likely to hinder the growth of the market. The instability regarding data protection under the influence of virtual reality technologies and devices heavily restraints the growth of the market and threatens the future expansion of VR technology in the European region. Unless GDPR policies are modified to define privacy protocols for AR and VR technology, its growth is hindered till that time.
Even though the Asia Pacific market has been a little late in catching up with the AR and VR craze, there have been immensely growing interest in VR and AR technology, especially in the Smartphone segment. Facebook is among the pioneers that have joined hands with Virtual Reality and augmented reality technology developer, Oculus to be precise. However, Facebook is already carrying out its own development program to create VR for its users.
Click Free Request Sample Here:
https://www.sheeranalyticsandinsights.com/request-sample/global-virtual-reality-vr-sports-entertainment-market-report-21
The inclusion of sports and entertainment into the digital media stream, and the increasing demand for VR, makes it amply clear that demand for immersive, enigmatic, and interactive VR technology in the sports and entertainment market is certainly going to receive a heavy boost.
According to the study, key players operating in this market are Oculus VR, Google, HTC Vive, Microsoft, Samsung, Apple (NextVR), Strivr, TrinityVR, GameAnax Studio Pvt. Ltd., Meraki Studio, Kashino Diverse Brain Research Laboratory, Austech Connect, and GreyCroft among others.
The Global VR in Sports and Entertainment Market Has Been Segmented into:
Global VR in Sports and Entertainment Market: By Application
Training and Development
Decision Making
Spectators
Broadcasting
Global VR in Sports and Entertainment Market: by End User
Sports Association
Team Management
Sports Media
Residential
Theatres
Global VR in Sports and Entertainment Market: by Components
Hardware
Software
Services
Global VR in Sports and Entertainment Market: by Region
North America
U.S.
Others
Europe
U.K.
Russia
France
Italy
Others
Asia Pacific
South Korea
Japan
China
India
Australia
Others
Latin America, Middle East and Africa (LAMEA)
Get Free Sample Request:
https://www.sheeranalyticsandinsights.com/request-sample/global-virtual-reality-vr-sports-entertainment-market-report-21
Related Reports:
Behavioral Biometrics Market (By Component – Software, Service (Managed Services, Professional Services). By Type- Keystroke Dynamics, Gait Analysis, Signature Analysis, Voice Recognition. By Application - Identity Proofing, Continuous Authentication, Risk & Compliance Management, Fraud Detection & Prevention. By Deployment – Cloud, On-premise. By Enterprise - Large Enterprises, Small & Medium Enterprises. By End-Use – BFSI, Retail & E-commerce, Healthcare, Government & Defense, IT & Telecom, Others. By Geography – North America, Latin America, Europe, Asia Pacific, Middle East and Africa.) - Industry analysis, size, share, growth, trends and forecast, 2021 – 2031.
https://www.sheeranalyticsandinsights.com/market-report-research/behavioral-biometrics-market-21
Control Towers Market (By Type – Analytical, Operational. By Application - Supply Chain, Transportation. By End-Use - Aerospace & Defense, Chemicals, Retail & Consumer Goods, Healthcare, Manufacturing, High Technology Products, Others. By Geography – Latin America, North America, Middle East and Africa, Europe, Asia Pacific.) - Industry analysis, size, share, growth, trends and forecast, 2021 – 2031. Post-Covid Analysis
https://www.sheeranalyticsandinsights.com/market-report-research/control-towers-market-21
About Us
Sheer Analytics and Insights Private Limited is market research, consulting, and IT services company. We as a company believe in providing point to point data and its analysis with the combination of our human and automation integration. Sheer Analytics and Insights cover majorly eight industry verticals, including chemicals, life science, communications, electronics, materials, consumer goods, defense, and BFSI sector.
Sheer Analytics believes in quality work and ensures that the product delivered to the client is meaningful for them. We publish reports based on our advanced analytics reports, which are generated with the help of our in-house databases, external databases, and artificial intelligence integration processes. We stand out from other market research companies in terms of integrating facts with meaningful insights for forecasting.
Apart from publishing syndicated reports (mostly client reports), we are dealing with projects primarily based on “Go to Market Strategy, Data Mining and Extraction,” meaning full data analysis based on big data and many other database services and content related services.
Our products include quick turnaround datasets, TAM/PAM Analysis to full-fledged deep dive research on top trending markets.
Contact:
Abhigyan Sengupta
Sheer Analytics and Insights
query@sheeranalyticsandinsights.com
+1-414-240-5010
Website:
https://www.sheeranalyticsandinsights.com/
*Note: Regional and Country reports are also available
Abhigyan Sengupta
Sheer Analytics and Insights
+1 414-240-5010
email us here